Big Ambitions Wiki

Big Ambitions Businesses: All 21 Types and What They Need

Updated 2026-09-08 · Last verified 2026-09-08 · Steam Big Ambitions

Big Ambitions has 21 ownable business types in 1.0: 16 retail formats and 5 office formats, plus three support properties (headquarters, warehouse and factory) that are not customer businesses in their own right. This page lists every one with what it sells, what it needs to operate, and the exact patch that introduced it, because four of the 21 types are under eighteen months old and most guides still describe the older roster.

The most useful correction first: the 1.0 update added no new business type at all. Coverage filing Speedy Bites, Theater, Travel Agency and Event Planning Agency together as "the 1.0 businesses" compresses three separate patches into one.

How this list is built

Method. Names and introduction dates come from the official Steam announcement archive, all 100 posts from the Early Access launch on 10 March 2023 through the 1.0 patch of 1 September 2026, read in full. Where no post in that archive introduces a type, it was in the Early Access 0.1 launch build; those rows read "EA launch". Operating requirements come from the community wiki, cross-checked against an official changelog wherever that changelog names the same staff, furniture or supplier. No prices, no profit figures, no margins and no ranking. Hovgaard Games has never published start-up costs or profitability, and has rebalanced the answer repeatedly.

Every business type in 1.0

BusinessClassWhat it sells or doesWhat it needs to operateIntroduced
Coffee ShopRetailCoffee and cafe foodRetail unit, customer service and cleaning staff, wholesaler or importer supplyEA launch
Fast Food RestaurantRetailBurgers, fries, hotdogs, pizza, kabobsAs above, plus cooking furniture such as the industrial grillEA launch
SupermarketRetailBroad grocery range, plus Soda and Energy Drink since EA 0.11As above; high footfall, so it dirties fasterEA launch
Gift ShopRetailGifts, plus Energy Drink since EA 0.11As aboveEA launch
FloristRetailCheap and expensive flowersAs above; flower display stand added EA 0.7EA launch
Clothing StoreRetailClothingAs above, importer supply only, so a warehouseEA launch
Jewelry StoreRetailJewelleryAs above, importer only, high security recommendedEA launch
Liquor StoreRetailAlcohol, plus Energy Drink since EA 0.11As above, importer onlyEA launch
Fruit and Vegetable StoreRetailFresh produceShopping baskets, checkout counters, Digital Scale, display stands and crates; produce from Total Produce TradingEA 0.2
NightclubRetailEntrance fees, coat check fees, Beer, Margaritas, Martinis, WhiskyDance floors, cocktail bar, barstools, DJ Booth and a DJ; importer onlyEA 0.3
HairdresserRetailHaircuts, hair care productsHairdressing equipment and hair stylistsEA 0.3
Electronics StoreRetailSix products: ZanaMan and Arty Fish phones and smart watches, Rhythm By Tre Headphones, Noize Boss EarbudsProduct Display Tables; the changelog states it "requires high security"; importer onlyEA 0.4
Book StoreRetailSix types of bookLarge or small bookshelves, supplied by Hudson Wholesale or BlueStone ImportsEA 0.5
GymRetailMemberships; Soda and Energy Drinks since EA 0.11Equipment, trainers, cleaning. No goods deliveries required at allEA 0.7
CinemaRetailScreenings, plus Popcorn, Cotton Candy, Slushies and Cheese PlatterProjectionists, concession stand registers, steep licensing feesEA 0.10
TheaterRetailLive shows, plus the same four concessionsActors and Stage Crew; steep licensing feesEA 0.10
Law FirmOfficeLawyers serving customers digitallyOffice unit and one computer workstation per employeeEA launch
Web Development AgencyOfficeProgrammers serving customers digitallyAs aboveEA launch
Graphic DesignerOfficeGraphic designers serving customers digitallyWorkstations, plus Mousepad, Graphic Tablet or Graphic Tablet with Screen from Mr Scott's Office Supply StoreEA 0.2
Travel AgencyOfficeTravel agents serving customers digitallyComputer workstations plus Desk GlobesEA 0.11
Event Planning AgencyOfficeEvent planners serving customers digitallyComputer workstations plus Desk CalendarsEA 0.11

Hovgaard Games called Cinema and Theater "the largest businesses in the game with some steep licensing fees". No licence fee figure has ever been published, so this page does not guess at one.

The three support properties

These are not businesses and they take no walk-in customers, but you cannot run the larger formats without them.

PropertyWhat it doesNotesIntroduced
HeadquartersHouses back-office staff: Purchasing Agent, Logistics Manager, HR Manager, Headhunter, Pricing Manager and cleaningEvery role except cleaning needs its own workstation. The Pricing Manager is new in 1.0 and reprices a whole neighbourhood at onceEA launch
WarehouseReceives importer bulk orders on Pallet Shelves and delivers on to your shopsSix extra size codes (P1 to P3, Q1 to Q3) arrived with Industry City in EA 0.9. Storage Shelves became usable inside warehouses in 1.0EA launch
FactoryProduces goods from raw materials, and is the only property that can exportBuilt inside warehouse buildings, staffed by factory workers. Completely rebuilt in EA 0.10EA 0.6

One flagged contradiction: the community wiki's Buildings page says only warehouses can deliver to shops, while its own Importers page says factories can too. This site treats that as unresolved rather than picking a side. See logistics, where three separate figures for the delivery destination cap also fail to reconcile.

Which patch added what

This table dates any other guide you read. A business list missing the bottom two rows was written before June 2026.

PatchDateBusiness types added
EA launch (0.1)10 Mar 2023Coffee Shop, Fast Food Restaurant, Supermarket, Gift Shop, Florist, Clothing Store, Jewelry Store, Liquor Store, Law Firm, Web Development Agency
EA 0.229 May 2023Fruit and Vegetable Store, Graphic Designer
EA 0.330 Aug 2023Nightclub, Hairdresser
EA 0.413 Dec 2023Electronics Store
EA 0.518 Apr 2024Book Store
EA 0.617 Oct 2024Factory (support property)
EA 0.717 Dec 2024Gym, as a player-owned business for the first time
EA 0.1011 Mar 2026Cinema, Theater
EA 0.1118 Jun 2026Travel Agency, Event Planning Agency
1.028 Aug 2026None

The gym row is the one most often got wrong. A gym existed in the city from the start as a place to work out, at Keep Calm and Squat On, but you could not own one until EA 0.7. Anything describing gym ownership as a launch feature confuses the venue with the business.

Balance history, and why there is no ranking here

Profitability has been deliberately moved by the developer at least four times, which is the reason this page refuses to rank business types.

PatchOfficial balance change
EA 0.10 build 3458"Tweaked Cinemas (and Theaters a little) to be more profitable"
EA 0.10 build 3461"Increase office customers"
EA 0.11"We gave a few of the weakest businesses a bit of a boost as well. Specifically, Gyms and Offices!" Law Firms, Graphic Designers and Web Development Agencies each got a profitability boost, and gyms gained drink sales with no extra employee
1.0Loans, interest, tax rates and deductions reworked, changing the cost of financing any expansion

Note the direction of travel: gyms and offices were officially the weakest businesses until June 2026, then buffed. Any tier list older than that describes a game that no longer exists. The community wiki's Business Types page still carries an unsourced, undated "highest profit" section naming electronics, jewellery, clothing, Theater and Cinema. It cites nothing and postdates none of the rebalances above, so this site does not reproduce it.

The trade-offs to compare instead

ConstraintWhat it decidesWhere the extremes sit
Floor space and capacityHow many customers the unit holds, and how much furniture you must buy to fill itRetail codes run from A1 and A2 at 75 m² and 15 customers up to M1 at 1,000 m² and 75. The same footprint as an office holds far fewer: C1 and C2 are 225 m² either way, but 30 customers as retail against 8 as an office
Staffing loadHow many hires and schedules you manage per unitOffices need one professional per workstation and little else. Nightclubs add a DJ, gyms add trainers, cinemas and theatres add projectionists, actors and stage crew. High-value retail also wants security guards
Supply complexityWhether you need a warehouse, a Purchasing Agent and a vehicle before the shop can tradeA gym needs nothing. Wholesaler-supplied shops can be restocked directly. Importer-only types cannot trade properly without warehouse infrastructure
Footfall dependenceHow much the site's traffic index decides the outcomeRetail lives on it, and it cannot be changed after you sign. Offices serve customers digitally, so location matters far less. Marketing raises promotion but never replaces traffic index
ScarcityWhether a suitable building is available at allCinema and Theater sites are so contested that an EA 0.10 build note records the fix "One Cinema / Theater will now be left available for the player"

Building codes and floor areas come from one source, the community wiki's Buildings page, last edited 7 September 2026 and therefore 1.0-era. The warehouse size codes are the exception: EA 0.9's official notes confirm the six new sizes directly. Full detail is on real estate, and the seven neighbourhoods on map. Note that the community wiki's Neighborhoods page still says the city has five neighbourhoods; 1.0 has seven, and The Hamptons has a retail strip the official notes describe as offering "new spots for you to run your businesses".

How far players actually get

Steam's global achievement statistics are the only hard evidence of what players do with these businesses. Captured 8 September 2026, eleven days after launch, and they will drift.

AchievementRequirementGlobal unlock
Product Pusher, BronzeRun 1 successful retail business75.9%
Product Pusher, SilverRun 5 retail businesses21.9%
Product Pusher, GoldRun 30 retail businesses1.5%
Suit Castles, BronzeRun 1 successful office business31.1%
Suit Castles, SilverRun 5 office businesses4.2%
Suit Castles, GoldRun 10 office businesses1.4%
Storage King, BronzeRent 2 warehouses21.7%
Storage King, GoldRent 10 warehouses1.4%
Executive Producer, BronzeProduce 10,000 items in a factory1.9%
Oh, the Places You'll Go, BronzeHire and schedule 5 travel agents1.3%
Party Planning Committee, BronzeHire and schedule 5 event planners1.5%

Three readings. Retail is where almost everyone starts, and only a third of players ever open an office. Warehouses are a real filter, since only a fifth rent a second one. And the two newest office types are barely explored: fewer than one player in sixty has staffed either to five employees, which is fair warning that advice about Travel Agencies and Event Planning Agencies rests on very little play time. More thresholds are on achievements.

What this page will not tell you

No start-up costs, rents, sale prices, wages, margins or payback periods appear above. No official source publishes any of them, and per-item price data has been measured properly elsewhere since 2023; a second-hand copy here would rot silently. The primary and secondary product split that decides which goods sell best in which shop is on products, staff roles and recruiters on staff, a first-run route on guide, and the patch-by-patch picture on 1.0 changes.

Change log

  • 8 September 2026: Page created. All 21 types dated against the 100-post official announcement archive. Corrected the claim that 1.0 added new business types; it added none. Dated player-owned gyms to EA 0.7 rather than launch. Flagged the community wiki's unsourced "highest profit" section and its five-neighbourhood error. Factory delivery capability marked unresolved.

Frequently asked questions

How many businesses can you own in Big Ambitions 1.0?

Twenty-one ownable business types: sixteen retail formats and five office formats. On top of those there are three support properties that are not customer businesses in their own right, namely the headquarters, the warehouse and the factory. The count rises to twenty-four if you include those three.

Which businesses did the 1.0 update add?

None. This is the most common mistake in current coverage. The 1.0 changelog of 14 August 2026 added a seventh neighbourhood, a private driver service, Speedy Bites food delivery, a Pricing Manager employee, three minigames and reworked banking and tax, but it introduced no new ownable business type. The last new types were Cinema and Theater in EA 0.10 and Travel Agency and Event Planning Agency in EA 0.11.

Is Speedy Bites a business you can run?

No. Speedy Bites is a food delivery service added in 1.0 that brings food to your home or business, and you can take Speedy Bites delivery jobs yourself for quick cash. You cannot buy or operate a Speedy Bites outlet, and it does not appear in the business type list. Several pages elsewhere file it as a 1.0 business type, which is wrong.

Which Big Ambitions businesses need a warehouse?

Any type supplied only by importers rather than wholesalers, because importer contracts require a warehouse and a Purchasing Agent at your headquarters. The community wiki lists Book Store, Liquor Store, Nightclub, Jewelry Store, Electronics Store and Clothing Store as importer-only. That list dates from the Early Access era, so treat it as a strong hint rather than a certainty, and check the supplier menu in your own build.

Does a gym need deliveries in Big Ambitions?

A gym can run with no goods deliveries at all, which is unique among retail types and is confirmed by both the community wiki and the official EA 0.11 notes. Since EA 0.11 a gym may also sell Soda and Energy Drinks, and Hovgaard Games stated in that changelog that doing so does not require an extra employee. If you stock those drinks you do need a supply route for them.

What is the best business to start with?

This page does not rank them, on purpose. Hovgaard Games has rebalanced business profitability at least four times since Early Access launch, including buffing gyms and all office types in EA 0.11 and making Cinemas more profitable in an EA 0.10 build, and 1.0 rebuilt loans and taxes on top of that. Any ranking you read was written for one patch. Compare floor space, staffing load, supply complexity and footfall dependence instead.

Sources