Big Ambitions Map: All 7 Neighbourhoods in 1.0 (2026)
Updated 2026-09-08 · Last verified 2026-09-08 · Steam Big Ambitions
Big Ambitions has seven neighbourhoods as of the 1.0 release on 28 August 2026, not five. Five is still the most common figure online because the community Fandom wiki's Neighborhoods page was last edited on 21 February 2025, nineteen months ago, and predates both Industry City and The Hamptons.
Here is the evidence first. The 1.0 release announcement calls The Hamptons "our seventh neighborhood" in the developer's own words. PCGamesN, on 30 August 2026, described the same thing independently: a seventh neighbourhood made of a residential area and a fancy retail strip. Two active fan sites have rebuilt their data around seven, including one whose per-district price tables now carry a Hamptons column. That is four accounts, one of them first party.
The seven neighbourhoods and when each one arrived
Every entry carries the build it belongs to, because the map grew three times and a guide's neighbourhood count is the fastest way to date it.
| # | Neighbourhood | Added in | Evidence |
|---|---|---|---|
| 1 | Garment District | Base map, pre-EA 0.5 | Special rival territory |
| 2 | Hell's Kitchen | Base map, pre-EA 0.5 | Special rival territory |
| 3 | Murray Hill | Base map, pre-EA 0.5 | Special rival territory |
| 4 | Midtown | Base map, pre-EA 0.5 | Special rival territory |
| 5 | Lower Manhattan | EA 0.5 | Official EA 0.5 patch notes |
| 6 | Industry City | EA 0.9 | Official EA 0.9 patch notes |
| 7 | The Hamptons | 1.0, 28 Aug 2026 | Official 1.0 announcement and changelog |
The EA 0.5 notes are the piece almost nobody quotes. They read: "While the rivals were busy taking over the existing four neighborhoods, we expanded the map and made a new neighborhood." That fixes the base map at four and dates Lower Manhattan to EA 0.5. It also lines up with the rival system, which shipped in the same update with four Special Rivals "each dominating their own neighborhood": the four recorded rival territories are Garment District, Hell's Kitchen, Murray Hill and Midtown, exactly the four that predate that patch.
What each area is like to trade in
The game publishes no per-district demand figures, so this table records what the map contains. Nothing here is a profitability ranking, and there is a reason for that under businesses.
| Neighbourhood | Special rival | What the record establishes |
|---|---|---|
| Garment District | Ingrid Schneider | One of the four original districts |
| Hell's Kitchen | Jessica Johnson | Kristian Bahood, the retail interior installation firm, works from its original location here. Metro Wholesale moved here in EA 0.9 |
| Murray Hill | Thierry Laurent Moreau | One of the four original districts |
| Midtown | Huang Guo | Holds the Hospital: the EA 0.9 notes joke that Industry City's clinic means "you won't end up in Midtown after you pass out". StockCo opened here as a wholesaler in EA 0.9 |
| Lower Manhattan | None | Added in EA 0.5 with 100-plus buildings, four new warehouse layouts, an above-ground parking structure, Hudson Wholesale, Essentials Appliances and a skate park that gives a happiness boost. Gained a subway stop in EA 0.9 |
| Industry City | None | The industrial district, over the bridge that earlier builds signposted "Opening Soon". Six large warehouse sizes, P1 to Q3, arrived with it |
| The Hamptons | None | Mostly residential, plus a fancy retail strip, new luxury stores and buyable mansions. Gated communities with a private dock exist |
Industry City, EA 0.9 rather than 1.0
Industry City is frequently filed as a 1.0 feature. It is not. It shipped in Early Access 0.9, The Struggle, and the same patch reorganised a slice of the city around it: Titans of Industry Supply opened as a wholesaler, Stonegood Architecture opened as an interior installation firm handling warehouse and factory blueprints, the Factory Supply Depot and US General Trucks both moved in, the old hidden truck garage became a full truck gas station called IC Truckers, and a clinic opened that treats you without a trip to Midtown but cannot perform Hospital surgeries. Six warehouse sizes, P1 to Q3, came with the district, the best-corroborated size claim on the map: the official notes and the community wiki's Buildings page name all six identically.
One naming note: the official patch notes write "US General Trucks" while the community wiki files the same goods-vehicle dealership as "General US Trucks". This page follows the developer's spelling. See vehicles.
Broadway is a street, not an eighth neighbourhood
Broadway sits inside the existing map and was rebuilt in Early Access 0.10, No Business Like Show Business, on 11 March 2026, not in 1.0. That update added billboards in varied sizes, the C.A.S.T Recruitment Agency, a furniture store called Red Carpet Decor, street performers who accept donations, and newly designed Cinema and Theater buildings. Hovgaard Games later patched a "mislabeled Broadway Street" in EA 0.11 build 3538, confirming Broadway is a labelled street rather than a district. The 1.0 patch of 1 September 2026 also reworked the Madison Park and Madison Square Garden areas, which this page does not assign to a neighbourhood because no source we trust states which one they sit in.
The Hamptons
The seventh neighbourhood differs in kind from the other six: it is a place to spend money rather than an obvious place to start trading. Uncle Fred and his golf rival Richard own homes there, as do the four Special Rivals unless you have already driven them out of the city. Two of 1.0's three minigames are gated behind owning property there: Halcyon Fairway, the golf driving range, and A Racket of Love, the tennis court, are both "another exclusive for Hamptons homeowners" in the official wording. Full breakdown on the Hamptons page.
Steam's global achievement stats on 8 September 2026 put every tier of Just Tap It In (golf) and A Game of Love (tennis) at 0.1 per cent: eleven days after launch, roughly one player in a thousand had reached that content.
Why the neighbourhood you pick actually matters
Three systems key off the district, and 1.0 tightened all three.
Footfall is a property of the address. Each building carries a Traffic Index that nothing you do can change, so it is chosen once, when you sign for the unit, and never again. It is meaningless for residences, headquarters, warehouses and factories, which serve no walk-in customers. Promotion starts at the Traffic Index and marketing raises it, with a documented ceiling of plus 50 per cent, though that figure comes from a community page last edited in November 2024 and belongs to the Early Access economy.
Demand is measured per neighbourhood. MarketInsider on the BizPhone reports population make-up, demand and minimum market price for each district, and the first 1.0 patch, builds 3672 and 3674 on 1 September 2026, changed it to "open to the correct neighborhood you're currently in". That is first-party confirmation that the app is district-scoped rather than city-wide.
The Pricing Manager works on one whole neighbourhood at a time. This is the 1.0 change with the biggest map consequence, and the official changelog states it plainly: "you can update prices of all items in an entire neighborhood at once. Higher-skilled employees will also suggest the best prices each day." Ten shops spread across six districts need six sweeps; ten shops inside one district need one. That is an argument for clustering that did not exist before 28 August 2026, and it is why older layout advice should be re-examined rather than followed. See Pricing Manager.
A fourth factor is who else is already there. Four of the seven districts are a Special Rival's home turf, and rivals refuse to rent you buildings, refuse to sell you businesses, undercut your prices and open competing shops in categories you already run. The 1.0 changelog says rival attacks became more aggressive, without giving numbers. Lower Manhattan, Industry City and The Hamptons have no Special Rival at all.
Building codes, which are the same everywhere
Sizes and customer capacities attach to building codes rather than districts, so a C1 in Murray Hill holds as many customers as a C1 in the Garment District. This is single-source from the community wiki's Buildings page, edited on 7 September 2026 during its 1.0 refresh, with two independent checks noted below.
| Use | Codes | Floor area | Customer capacity |
|---|---|---|---|
| Retail | A1, A2 | 75 m² | 15 |
| Retail | C1, C2 | 225 m² | 30 |
| Retail | D2 | 285 m² | 40 |
| Retail | M1 | 1000 m² | 75 |
| Office | A3 | 75 m² | 4 |
| Office | C1, C2 | 225 m² | 8 |
| Office | D2, J1 | 285 m² | 10 |
| Office | K1 | 660 m² | 50 |
| Warehouse or factory | H1, H2, H3 | 690 m² | 1 vehicle bay |
| Warehouse or factory | I1, I2, I3 | 1292 m² | 2 vehicle bays |
| Warehouse or factory | P1, P2, P3 | 2184 m² | 2 vehicle bays |
| Warehouse or factory | Q1, Q2, Q3 | 2610 m² | 2 vehicle bays |
| Residential | B1 | 54 m² | n/a |
| Residential | F1 | 96 m² | n/a |
| Residential | L1 | 204 m² | n/a |
| Residential | N1 | 589 m² | n/a |
Two blocks of rows are corroborated rather than trusted. The P and Q sizes are confirmed by the EA 0.9 patch notes. The residential tiers line up with the Steam achievement Private Mansion, whose thresholds of 90, 200 and 500 m² sit immediately below F1 at 96, L1 at 204 and N1 at 589. Capacity is a ceiling, not a promise: fixtures carry their own customer capacity, which 1.0 now displays on the item in the shop, so a half-furnished unit serves a fraction of its rated number. More under real estate.
No rent table on this page, deliberately
The obvious next section would be a rent-by-district table. We are not publishing one, for a specific reason.
The 52-row apartment table that circulates was last edited on 12 October 2024, covers only four of the seven neighbourhoods, and contains a row that contradicts itself: a 54 m² Midtown flat at 24 2nd Avenue listed at $460 a day with a $13,812 deposit, when the other 54 m² Midtown flats on the same table are $122 a day. The deposit matches the 204 m² tier, so the row looks like a copy-paste from a larger unit. A table with a known bad row and a two-year-old timestamp is not data, and republishing it would launder the error into a second source.
The same trap applies to Hamptons prices. A range of $18.4 million to $85.5 million is quoted in several places, but every copy traces to one community wiki page, and the rival site that reprints it honestly labels its own source as that wiki's markup. Two sites, one source. The developer has only ever said "a few million dollars to spend". Real estate covers what can be stated without inventing figures.
Dating any map page you read
Four questions settle it.
- Does it say seven? Five means pre-EA 0.9. Six means pre-1.0.
- Does Industry City appear? If not, it predates EA 0.9.
- Does The Hamptons appear? If not, it predates 28 August 2026.
- Does its subway list include Industry City? The widely copied 12-station list covers only five districts, while the EA 0.9 notes add "a new subway location in Lower Manhattan and a few locations in Industry City". Any list missing them is incomplete.
Getting around the seven districts
Movement options are well established; their fares mostly are not. The subway runs across the city and 1.0 added a destination search to it. Taxis are hailed from the street, confirmed by the The Passenger achievement at 10, 50 and 250 rides. Electric scooters are rented from the kerb and survived into 1.0, which fixed several scooter bugs. VoogleMaps is the in-game map app, and the 1.0 patch made off-map destinations visible at the edge of the display, which matters most for the two outlying districts.
The 1.0 addition is the Private Driver, contracted at Onyx Luxury Chauffeurs. Any vehicle works, from Uncle Fred's cheap Honza to a luxury Anselmo or the Onyx-exclusive Limo; you sign a contract, drop the car in their garage, and summon the driver on demand. Its bronze achievement, ten rides, sits at 1.4 per cent as of 8 September 2026. See private driver and logistics.
The $3 subway ride and the $20-a-day scooter rental both come from a community page last edited in November 2024, so both are Early Access figures and nothing more.
Change log
- 8 September 2026: Page created for 1.0. Neighbourhood count corrected from five to seven with first-party sourcing; Lower Manhattan dated to EA 0.5 from the official patch notes; Industry City dated to EA 0.9 and Broadway's rebuild to EA 0.10 rather than 1.0; apartment rent table excluded over a documented bad row.
Frequently asked questions
How many neighbourhoods are in Big Ambitions?
Seven, as of the 1.0 release on 28 August 2026. Hovgaard Games calls The Hamptons "our seventh neighborhood" in the 1.0 release announcement, and PCGamesN reported the same count independently on 30 August 2026. The community Fandom wiki still says five on its Neighborhoods page, which was last edited on 21 February 2025 and predates both Industry City and The Hamptons.
Why do some Big Ambitions guides say there are five neighbourhoods?
Because they were written before Early Access 0.9, or they copied a page that was. Industry City arrived in EA 0.9 as the sixth neighbourhood and The Hamptons arrived in 1.0 as the seventh. The Fandom category listing still contains only five neighbourhood entries and has no page at all for Industry City or The Hamptons, so anything sourced from it inherits the old count.
Is Broadway a neighbourhood in Big Ambitions?
No. Broadway is a street and entertainment area inside the existing map, not a separate neighbourhood, and it was not added in 1.0. It was rebuilt in Early Access 0.10 on 11 March 2026 alongside the Cinema and Theater business types, gaining extra billboards, the C.A.S.T Recruitment Agency, the Red Carpet Decor furniture store and street performers.
How do you reach Industry City?
Across the bridge that spent earlier Early Access builds signposted "Opening Soon". The EA 0.9 patch notes state that the bridge opened with that update and that Industry City is "a whole new neighborhood". The same update moved US General Trucks and the Factory Supply Depot there and added subway stops, so it is reachable by train as well as by road.
Does the neighbourhood you build in change your prices?
Yes, and 1.0 made that explicit. MarketInsider reports population make-up, demand and minimum market price per neighbourhood, and the 1.0 Pricing Manager updates the price of every item across an entire neighbourhood in one action. Clustering your shops inside one neighbourhood therefore puts them all under a single Pricing Manager rather than several.
What does a house in The Hamptons cost?
Hovgaard Games only says qualitatively that you need "a few million dollars to spend" and has published no figures. A range of $18.4 million to $85.5 million circulates online, but it traces to one community wiki page, and the rival site that repeats it labels its own source as that same wiki, so it is one source quoted twice rather than two sources agreeing. Treat it as unverified.
Sources
- https://store.steampowered.com/news/app/1331550/view/693137779588071504
- https://store.steampowered.com/news/app/1331550/view/716786116904093572
- https://www.pcgamesn.com/big-ambitions/1-0-tycoon-life-sim
- https://store.steampowered.com/app/1331550/Big_Ambitions/
- https://steamcommunity.com/stats/1331550/achievements/
- https://big-ambitions.fandom.com